hoi4 destroyer spam. Surface detection +5. hoi4 destroyer spam

 
 Surface detection +5hoi4 destroyer spam 5, so it's not helpful in this area

SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. All 4 of these things buff the AA defense. Heavy tanks can mount the same cannons AND they have more breakthrough. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Best Naval doctrine is spamming naval bombers. It worked OK but not any better than normal. Maybe AA to help vs bombers. A. Replace some of Template 2's medium battalions with lights. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. r/hoi4. Whenever you get air superiority spam nukes. . 0 unless otherwise noted. 792 votes, 42 comments. Hull Types: Battleship Hull: 2. • 6 yr. 5 are probably the widths you want to go for. destroyers also get one shot by p. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. One transport plane can support a weight of 2. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. DP guns on CL. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Their role is just to spread damage around, so that nothing gets sunk. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. 366K subscribers in the hoi4 community. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. L. Invade Poland ASAP. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Cruiser Hull: 2. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Battleship can do it better, but you might. Created by The WarSimmer. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. The way naval hit probabilities work in hoi4, it's a reasonable concept. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Your 3 naval bases ain't worth the effort to build even a destroyer. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Sub detection +9. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Built modern "patrol DDs". Hull count + speed is all you’re really looking for if you go roaches. this guide focuses mainly on the hoi4 surface fleet. Pretty much. ago. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. 1; Reactions: Reply. And take of those mods. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Works best if you have yellow air. Double line at in Divisions, move them around to counter armour. Ship Design. Jun 7, 2016. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. This gives you ratios of ~45. This ensures that your width and org are still on track. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Apr 28, 2021. . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So! (2. Multiply this a few times et voila! Mostly empty max engine. 23. Torpedo cruiser. This page was last edited on 25 December 2016, at 08:31. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Also, investing in naval aviation might be worth it for extra anti ship. "Hybrid": This is what I've been trying lately. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. If air isn't an issue then it's between all main guns and dual torpedoes. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. much everything, so you need light cruisers to do the heavy lifting. Armor will be near useless there. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Radar cruisers and aa capital ships are useful as well if you can afford them. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. Your armor won't help you at all there. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. The Ai cannot handle it. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. As for tank I use 6tank/4mot and again, it works very well against AI. Finally, use destroyers for your torpedo attackers. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. You pair this with patrols. 2 inch Mortar. 792 votes, 42 comments. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. It does not change anything else. The combination of speed and visibility make your ships much more difficult to hit. netherdraku • 4 yr. Edit to link to my cut/paste. And of course the piercing. Submarines can hit destroyers, it's just a really low chance. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Reply. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Passive Sonar. My last heavy cost 16 production. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. there is 3 important modules to a good spam destroyer design. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Given this purpouse it shouldn't have engineers, recon or military. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. Battleship Designs. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. xoldfashionedx Research Scientist • 5 yr. Rush 1940 sub and snorkel. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Bait them into encirclement or just out murder them. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Each hull type contains a number of module slots. So 11-8-2, 12-7-2, or 14-5-2. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. I have been playing this way more and more as it is easier and far less manpower lost. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. You should aim for a total of at least 4-5 destroyers per cruiser. - Each naval region has a certain amount of superiority depending on the strength of each fleet. For the record, my play style is usually just spamming naval mines because that's all I understand. any tactic will defeat AI. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Swap all their car and motorized supports out for cav ones. 8x. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. It will generally do all three better than light cruisers. 7% damage reduction with its light guns. That said basically every part of this game is better in MP. ago. Start Building heavy TDs but dont use them yet. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). I wouldn't produce more then 8 of them for the beginning of war. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Added focus tree toggles for Estonia, Latvia, and Lithuania. If you must build ships, just mass light cruisers/destroyers and a few subs. Have scout task forces of 2 scout cruisers + 6 destroyers. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Then the torp destroyers kill enemy caps. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. - Each naval region has a certain amount of superiority depending on the strength of each fleet. It’s not exactly clear in. 6% better. So compare that to aircraft. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. So! (2. 45 votes, 18 comments. I've tried doing something similar and completely segmenting my army before, e. In that case I usually design destroyers with the. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. The CLs should be well-rounded with radar and even more than one catapult. They are also SLOWER than BCs, which makes no sense whatsoever because higher tier cruiser armor gives more of a speed penalty than higher tier BC armor. Except that ships don’t run out of fuel in HOI4. D. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Light Attack Destroyer Spam. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. using fleet in being makes this combo super deadly. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. there is a lot of info left out for the sake of time. Can certainly start off the campaign with less to get the ball rolling but spam. Which can be sometimes the case because of the longer range of the tactical bombers. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. Remove armor, that lets you reduce engine. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Please remember this video is not the be all end all, a. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. You don’t need a navy. The ship. I'd say they are just fine. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. For instance, a Tier 3 Heavy Cruiser only suffers an 11. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. The advice given seems to be the current standard. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Most of the times it's just not worth it to make a good navy for sp. We have updated our Community Code of Conduct. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. 379K subscribers in the hoi4 community. Also, do some "diplomacy" and invest in paratroopers if you really need to island jump. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Get your whole main army as 5inf + engineer. Surface detection +5. 5 production per day. III & ML 4. If you're a major naval power, you can use carriers too, in. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Torpedoes are OP right now. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Using. 1, each battalion weighs 0. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. Radar cruisers and aa capital ships are useful as well if you can afford them. It's probably not the most effective, but it works in a pinch. The first key to building a navy in Hoi is to build smarter, not harder. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. If they hit 0 manpower before you you win. Go to hoi4 r/hoi4. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. 800 Tacs and 1200 CAS will literally wreck them. Best. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. l to ensure that your capitals are effectively screened. Only. This still sucks so hard compared to submarines. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. com], you can see the full formula for calculating losses and damage. First I tested out land based naval bombers vs ships. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 5, so it's not helpful in this area. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Focus on both carrier and regular naval bombers. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. Don't let your navy engage for. Then, I deleted the contents of the HOI4 folder and tried again. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Win. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. I like to use my subs as long range scouts. ProcessTruster • 6 yr. Bait them into encirclement or just out murder them. Using base infantry, and tank templates. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. it's light cruisers that destroy screens a. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Building a tank destroyer division is something that may work as well. ago. adj. ago. However, if you run into carriers, they will wreck capitals no matter what. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Set the fleet to convoy raid mission with: split. Always add radar to your ships. Target cost is in the 10-12k range. Twitch. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. You can refit it to have some pretty amazing sub detection. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Interception detection). Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. 404 5. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. I also play grand strategy games badly on Youtube. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. These things kill screens faster than convoys. Light cruisers, especially with the. Next, there is a specific limit for the number of equipment you cant type. Convert back to Template 1 once your production issues are resolved. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. ago. Go to hoi4 r/hoi4 • by DukeOfIncels65. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. light battery 1 its cheap, destroyer guns does almost no damage anyways. Moderator. - When your fleet meets and enemy fleet they begin a naval battle. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Colosso95. Naval bombers delete the screens, subs kill the convoys and capitals. Infantry can also be upgraded to the point where they can handle. Set them to convoy hunt. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. 1. I transform Royal navy C/D/E class cruisers into glorious murder-screens. In addition I have a better template that adds AA and logistics. Mostly its enough against most of players, who spamming. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Go to hoi4 r/hoi4 • by. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. This thread is archived. #4. Radar tech matters much more than AA tech due to its effect on accuracy. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. 1. All Hail Him, The Secret Master. EpicSos • 4 yr. " Upgrade the things you want to upgrade and save it. Simple guide and list to the add_equipment console command. In effect, this mod makes carriers weaker. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. This page was last edited on 25 December 2016, at 08:31. . But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Heavy TDs are best, but IC intensive. Exploring the testing I have done to establish the best ships for surface combat. Subs like other people said work well and sub 3s can even whittle down a developed navy. 5 production per day. In this video I look over the potential new naval meta. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. If you want to do navy the universal ships are light cruisers. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. Air defence. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. Front 1. Used for balance. Destroyer Hull: 1x. And as a Minor that is a problem. If you can afford artillery, give it everyone. SP AA and Tank Destroyers have less soft attack. simplify the amount of equipment you want to make. Go to hoi4 r/hoi4 • by. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). The cruisers kill enemy screen ships. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. Naval bombers, subs. Nothing overpowered, but a respectable amount nonetheless. Put the surface fleet on strike force in the english channel. For single player you just steal others countries navies. Jump to latest Follow Reply. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. 6 IC/HP. Built more CVs for the fast strike force. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Constructing a HoI4 Germany Guide. The first is to give the tank high soft attack, but very low hard attack and piercing. Yeah it can be. Destroyers: Best Engine, Any Torpedo, Radar. Please remember this video is not the be all end all, a. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Submarine Spam, destroyer spam it just doesn't work. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. 4. Having air superiority is super important for spotting and battle. 10 "Barbarossa" and the No Step Back expansion. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. You can refit it to have some pretty amazing sub detection. Join my discord:. Yeah, the Wikipedia hasn't been updated since 1. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. 2 inch Mortar. Now compatible with 1. If you really want to go with navy stuff go with Base Strike. Spam submarines and tell them to convoy raid off your coast. Is composed of heavy tank destroyers and destroys heavy tanks. Content is available under Attribution-ShareAlike 3. -Sub spam + naval raiding. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water.